Press "Enter" to skip to content

Carcassonne: Board Game Review

There are a few games that truly determine their times and Carcassonne is one of them. Designed by Klaus-J? rgen Wrede and published in 2000 by Hans i am Gl? ck, it made a huge impact on the board gaming industry and brought many people who lost contact with board games back on track. Now news, after more than a 10 years, and with dozens of expansions being available, Carcassonne still shines and testifies what good games are made of. Let’s take a plunge into the wonderful world. Animal Crossing Pocket Camp Hack without verification

Game Review

That was most likely the inspiration for this game which advances around building castles, streets, farms and cloisters in the area of the famous town. Carcassonne is a tile laying game for the whole family. You will discover 72 land floor tiles that depict farmland, tracks, cities and cloisters. Every single player starts out with 7 followers (meeples) which are his supply and can be used as farmers, thiefs, knights or monks during the game by inserting them on a newly put flooring.

At the start of the overall game, each player places one of his fans on the score plank to be used as a score marker.

The game commences by positioning the start tile (the one with darker back) in the middle of the table. Other porcelain tiles are shuffled and located in several face-down piles. Each player, in his turn takes a floor tile from a stack, shows it and places it on the table, in order that it has one common edge with an already played flooring. Then he can assess if he wants to release a follower on that tile. Followers can be put on road sectors as thiefs, on cultivated fields as farmers, on metropolitan areas as knights or at cloisters as monks. Anytime a city, road or cloister is done, the player with most meeples on it scores triumph points and takes all meeples located on the construction to his resource. That doesn’t affect harvesting. Farmers are dedicated to their land until the end of the game, when each farm providing a completed city is scored. In the circumstance more than one players have meeples on the same road or city, then the player with most meeples gets all the points. When several players tie with the most thieves or knights in battle they each earn the total points for the road or city.

The tricky part of the game is that another player can try and take control of your city, road or plantation by positioning there more meeples than you. Since no person can place a meeple on a city, road or farm with an existing meeple, that can be done only indirectly. That is by inserting e. g. a knight on a floor tile near to the city you want to take over, in hope that the two city parts will eventually merge.

Comments are closed.